Unfailable QTEs For Relaxation?

by on June 14th, 2013 at 11:26 am


Why do you game?

It’s a broad, open ended question, with as many valid answers as there are people in the world. But I bet you don’t game to not play the game.

Crytek, the makers of Ryse, disagree. In Ryse killing someone gives you a quick time event, an on screen button prompt, to kill your foe. Note that there is no combat prior to this, just straight into the QTE. Except no matter what you do, you can’t fail to kill them. Mark Serrels of Kotaku Australia sums it up:

“Maybe [getting a kill after hitting the wrong button is] a bug I think, but no. Next time I deliberately press the wrong button. The kill goes ahead, no consequences. Then I try hitting no buttons whatsoever. The kill goes ahead. I put the controller on the table in front of me, the kill goes ahead.”

According to Crytek this is intention so players “don’t get frustrated.”

Is this what modern gaming is? Millions of dollars spent on increasingly better tech so we can interact with it less and less and just watch it play the game for us? No wonder Dark Souls did so well, it’s one of the few games that actually treats you like a functioning human being.